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Extensible Markup Language  |  2007-01-25  |  2.5 KB  |  69 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="Doodad">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">1</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="Model" CompID="4">
  26.       <file name="ModelFileName">Models\Tree2.gmf</file>
  27.       <file name="ShadowFileName" />
  28.       <int name="ShadowType">2</int>
  29.       <real name="ShadowSize">0</real>
  30.       <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
  31.       <color name="ModelColor">
  32.         <real name="Red">1</real>
  33.         <real name="Green">1</real>
  34.         <real name="Blue">1</real>
  35.         <real name="Alpha">1</real>
  36.       </color>
  37.       <string name="FileShader" type="shader">STrans</string>
  38.       <list name="Materials" type="file" size="1">
  39.         <file name="file">Materials\TreeMat.xml</file>
  40.       </list>
  41.       <bool name="AnimationActive">true</bool>
  42.       <uint name="CurAnimation">0</uint>
  43.       <real name="CurTime">0</real>
  44.       <real name="AnimationRate">1</real>
  45.       <bool name="LoopAnimation">false</bool>
  46.       <list name="FileAnimations" type="file" size="0" />
  47.     </comp>
  48.     <comp name="CollisionComp" CompID="51">
  49.       <real name="Restitution">1</real>
  50.       <bool name="CollideWithHeightmap">false</bool>
  51.       <bool name="UseFriction">false</bool>
  52.       <real name="StaticFriction">0</real>
  53.       <real name="KineticFriction">0</real>
  54.       <bool name="UseHeightmapCollision">false</bool>
  55.       <bool name="UseObjectCollision">true</bool>
  56.     </comp>
  57.     <comp name="TileComp" CompID="103">
  58.       <int name="widthSize">2</int>
  59.       <int name="depthSize">2</int>
  60.       <real name="objectSub_Height">10</real>
  61.       <bool name="IsPassable">false</bool>
  62.       <bool name="displaceTerrain">false</bool>
  63.     </comp>
  64.     <comp name="Damagable" CompID="131">
  65.       <real name="MaxHP">10</real>
  66.       <string name="SpawnName">tree4</string>
  67.     </comp>
  68.   </cog>
  69. </Stream>